Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Closed Thread
 
Thread Tools Display Modes
Old Apr 09, 2011, 03:08 PM // 15:08   #41
Krytan Explorer
 
Pugs Not Drugs's Avatar
 
Join Date: Jun 2009
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Fate Crusher View Post
Excuse me, but have you ever done high-end pvp?

Albeit, Champion has seen better days and people have been banned for ladder manipulation, but the only way to achieve the higher ranks you need a good run of winning streaks, i.e. your win/loss ratio.

And then for HA, the only way to possibly attain r12 or higher is to get very good consecutive wins. The underpopulated HA that it is now will see you always skipping maps meaning you miss out on the fame multiplication. A full run where you don't skip a single map leading up to Halls is considered a good run. You end up in Halls with a 4 fame win and forced to only play a match every 12 minutes, which isn't effective enough at all. And as blue and with the morons running around nowadays, unless it's koth, you will not be holding for long.

So I hope this makes sense to you. Your "revamp" Gladiator is giving players a guaranteed ride up the title track with no difficulty curve whatsoever. Also known as farming.
So basically you are saying that it requires skill to get win streaks in RA, which is completely untrue. Like it has been said several times before in this thread, RA is completely luck based, no matter how good you are.

Consecutive Wins does not equal player skill. When HA was more active, you could easily get many consecutive wins running a gimmicky build like SWAY or Blood Spike.
Pugs Not Drugs is offline  
Old Apr 09, 2011, 03:49 PM // 15:49   #42
Guest
 
Join Date: Dec 2006
Default

Quote:
Originally Posted by Marty Silverblade View Post
b) I'm sure a lot more people will be playing to resign if this is implemented. Remember you need a PvP title for the HoM, and it's worth 3 points. A point per win will quite possible make rr'ing the preferred option of PvP title for PvEers.
Cry wolf oooh-ooooh. Just no. The time it would take to persuade your team and the other team that resigning is a good idea makes it completely unrealistic. There is no ladder system assigning the color red to the highest ranked team meaning it would ALWAYS be individually rational to NOT resign.
Sankt Hallvard is offline  
Old Apr 09, 2011, 04:25 PM // 16:25   #43
Jungle Guide
 
AndrewSX's Avatar
 
Join Date: May 2010
Location: Italy, Turin
Guild: Lake
Profession: E/
Default

Anyway, the whole pvp(i've only played low-end, but earing what ppl says...) could get some rework tbh.
And about RA, there are 3 problems.
1-Streaks=/= skill. They depends on luck of find a competent monk, rest of team balanced(no 3 meeles, no 3 monks and such), and have it last for more wins.
2-Related to n°1, sync. RA isn't THAT random nowadays.
3-Strictly related to above, the point sistem isn't good for the situation in RA atm.

I've played for 1+hour today. I'm not a experience/hardcore pvper, but in 1 hour, winning about more than half of match, didn't get a single point. Sure, got enough faction for a zkey, but still......
AndrewSX is offline  
Old Apr 09, 2011, 05:47 PM // 17:47   #44
The Hotshot
 
lemming's Avatar
 
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
Default

I can think of plenty of times where my RA class composition looked perfect, but we melt to four dumb bars on the other team within 30 seconds.

I can also think of plenty of times where my teammates were on awful bars, but we went 5/10/15 consec anyway.
__________________

Interested in GvG? Want to watch some high-level PvP? Check out some streams and recordings!
lemming is0  
Old Apr 09, 2011, 07:44 PM // 19:44   #45
aga
Krytan Explorer
 
aga's Avatar
 
Join Date: Feb 2009
Location: England
Profession: A/
Default

Quote:
Originally Posted by AndrewSX View Post
1-Streaks=/= skill. They depends on luck of find a competent monk, rest of team balanced(no 3 meeles, no 3 monks and such), and have it last for more wins.
3 grenth dervs and a monk steam roles just about anything. I've lost quite a few decent streaks thanks to 3-4 derv teams.
aga is offline  
Old Apr 09, 2011, 08:20 PM // 20:20   #46
Jungle Guide
 
AndrewSX's Avatar
 
Join Date: May 2010
Location: Italy, Turin
Guild: Lake
Profession: E/
Default

I know, was just an example >_>.

Last time i got 2 trappers and a toucher....well.
AndrewSX is offline  
Old Apr 09, 2011, 09:48 PM // 21:48   #47
Frost Gate Guardian
 
King Size's Avatar
 
Join Date: Aug 2010
Location: Romania
Guild: [LSU]
Profession: A/
Default

Quote:
Originally Posted by AndrewSX View Post

Last time i got 2 trappers and a toucher....well.
i have something better


Uploaded with ImageShack.us
King Size is offline  
Old Apr 09, 2011, 11:32 PM // 23:32   #48
Grotto Attendant
 
LifeInfusion's Avatar
 
Join Date: May 2005
Location: in the midline
Profession: E/Mo
Default

RA is random, even if you get a decent team you might go up against 3 dervishes and a daze mesmer or ranger and wipe. I've been blackout-ed before too and since blackout isn't balanced for 4v4 with 1 monk I was surprised we won that match.
LifeInfusion is offline  
Old Apr 10, 2011, 06:16 AM // 06:16   #49
Frost Gate Guardian
 
Join Date: Jun 2009
Guild: bear
Profession: W/
Default

Quote:
Originally Posted by Pugs Not Drugs View Post
Random Arena is supposed to be just that--Random. Syncing is just a glitch in the game that I hope ANet fixes soon. You know something is wrong when the only practical way to get a title is through an unintentional glitch. Telling people to sync to get the title defeats the entire purpose of Random Arenas. You just contradicted yourself btw. By encouraging syncing, you might be forcing people to play in an organized format, but they will be facing unorganized enemies who are at a huge disadvantage, which hardly makes the syncing team better players. And pitting two organized teams against each other--well that was team arenas, which is now gone.

And i understand your point about the PuGs only accepting people of a certain rank, and I am not complaining, because it make sense. But it was much easier to get the glad title when team arenas was around, so those (like me) who are looking to improve their glad title to prove that they are good enough to play with these groups are facing a huge problem in the form of ra
i just wanna say syncing is not a "glitch". its 4 people entering the match at the same time... as much as u wanna believe cancelling on 3 or 2 and then entering again helps syncing or w/e, it really doesnt.

ive played matches and got in teams with 2 of my friends on my team that i had no idea were playing, and multiple times i got in matches with 1 friend that i had no idea was playing.

its true that sync'd teams have a huge advantage over random teams, even if they arent great, but theres nothing anet can do about it. the only way they could make people not care enough abotu ra to sync it would be by removing the title. no matter wat u want them to do about syncers and stuff, theres nothign they will and could do about it except remove the title.

also, i think glad probably has as much weight as luxon/kurzick titles when it comes to puging in HA or joining guilds, unless you have glad 7+, cause then it means u actually won in TA back then. if u have glad 7+ from ra, then u spent a LOT of time on the game and hopefully u will be at least decent

Quote:
Originally Posted by Swingline View Post
Obviously you have not played RA enough. Its like aga said, 95% of RA is luck. The reason is players leave constantly even with a 15 minute debuff, most of the time there are 1-2 morons in your group and there is nothing more anet can do with sync teams atm because of the format of the title points. The best option is make RA give 1 glad point per win. With 1 point per win all of the above becomes less painful. The way RA is now I should be getting lucky points for getting 5 consecutive matches.
also, i find it funny that this person quotes a statistic that a guy made up on the spot and uses it in an argument
saume is offline  
Old Apr 10, 2011, 12:39 PM // 12:39   #50
Guest
 
Join Date: Dec 2006
Default

Quote:
Originally Posted by saume View Post
i just wanna say syncing is not a "glitch". its 4 people entering the match at the same time... as much as u wanna believe cancelling on 3 or 2 and then entering again helps syncing or w/e, it really doesnt.
Please don't post if you're totally clueless or deliberately lying. There are several guilds out there with syncing RA as their main hobby, of course they use the method with the highest odds of success.
Sankt Hallvard is offline  
Old Apr 10, 2011, 02:38 PM // 14:38   #51
Krytan Explorer
 
Pugs Not Drugs's Avatar
 
Join Date: Jun 2009
Default

Quote:
Originally Posted by saume View Post
A. i just wanna say syncing is not a "glitch". its 4 people entering the match at the same time... as much as u wanna believe cancelling on 3 or 2 and then entering again helps syncing or w/e, it really doesnt.

B. ive played matches and got in teams with 2 of my friends on my team that i had no idea were playing, and multiple times i got in matches with 1 friend that i had no idea was playing.

C.its true that sync'd teams have a huge advantage over random teams, even if they arent great, but theres nothing anet can do about it. the only way they could make people not care enough abotu ra to sync it would be by removing the title. no matter wat u want them to do about syncers and stuff, theres nothign they will and could do about it except remove the title.

D. also, i think glad probably has as much weight as luxon/kurzick titles when it comes to puging in HA or joining guilds, unless you have glad 7+, cause then it means u actually won in TA back then. if u have glad 7+ from ra, then u spent a LOT of time on the game and hopefully u will be at least decent

A. Syncing is a glitch, no matter what you think it may be. It is people taking advantage of the matchmaking coding in Random Arenas in order to make an organized team. Last I checked, that is a glitch or an exploit or whatever you wan to call it.

B. So are you saying that everyone that syncs does it on accident? I am not sure how this part is relevant to anything in this thread.

C. Do you work for ANet? Do you know the coding of Random Arenas inside and out? Has ANet ever said they can't fix syncing? How do you know that syncing can't be fixed? And besides, like it has been said before, removing the title just because a few people abuse it is unfair to those who don't sync.

D. That is not true. I see plenty of Codex or HA groups forming that only require g2 or g3.
Pugs Not Drugs is offline  
Old Apr 10, 2011, 03:44 PM // 15:44   #52
Wilds Pathfinder
 
Fate Crusher's Avatar
 
Join Date: Sep 2006
Location: Pie-land
Guild: Warlords Of The Underworld [WoTU]
Profession: Mo/
Default

Quote:
Originally Posted by Pugs Not Drugs View Post
So basically you are saying that it requires skill to get win streaks in RA, which is completely untrue. Like it has been said several times before in this thread, RA is completely luck based, no matter how good you are.
I'm sorry but being rolled when you thought you have a good balanced team, is purely down to people not doing their jobs correctly. Of course there are times where teams could completely shutdown your balance or be extremely effective against your set up. But the powercreep of skills has always meant that certain skills are quite OP in a 4v4 environment.

Minor exceptions as of late have been the new Dervs. But people were complaining about how KD was so OP in 4v4 before this. Not to mention Bsurge and then bringing the GvG bsurge build into 4v4, you effectively shutdown 2/3 melee constantly if there is no removal. I think people should just accept things like this because there's no point in complaining about it. Run a W/Mo with mending touch or W/D with Pious Resto.

Now then, I still don't see a valid excuse for making the title completely farmable. Your excuse is that RA is down to luck. No, it's not. It's down to the syncers, player skill/knowledge/awareness/adaptation and also the powercreep of skills. Fix the sync problem and everyone will get a decent chance of winning - not to mention a random set up - but that chance will be down to player skill. There is no chance that Anet will dumb down skills just for 4v4 balance, they have never cared for that at all (Nuking TA).

Your ideas are not fixing the system, you're asking Anet to give you points for tolerating a broken system. I don't think people know how severe the Sync problem/guilds actually is. Numerous times i've accidentally been caught in between syncing players and after the round, they've asked me to meet them in an empty district..... That's how serious it is.

Quote:
Consecutive Wins does not equal player skill. When HA was more active, you could easily get many consecutive wins running a gimmicky build like SWAY or Blood Spike.
When have you seen any of these actually hold halls? The only builds that have consecutively won halls have been Balanced (and it's different variations), Ranger spike, WoTUway(Marcoway...) and BBway (as of late, because new players are stupid and lots of 1v1s). Blood Spike was a complete gimmick, granted and it was too OP that it ruined every map, that's why it was nerfed. However, team builds like Sway and Iway were builds that farmed the first 3 maps. Iway became great thanks to MATH, but people used it simply to farm 1v1 situations, just like WotAway as well. This is why you saw insults of calling players "Iway tiger". But never "Iway Phoenix".

I've never lost to Sway. Srsly, ubad if you did.
Fate Crusher is offline  
Old Apr 10, 2011, 05:07 PM // 17:07   #53
Forge Runner
 
Reverend Dr's Avatar
 
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
Default

Everytime this gets brought up I say the same thing: remove the Glad title.
Reverend Dr is offline  
Old Apr 11, 2011, 07:27 AM // 07:27   #54
Desert Nomad
 
Join Date: Mar 2010
Guild: Anna
Profession: A/
Default

Quote:
Originally Posted by Fate Crusher View Post
Now then, I still don't see a valid excuse for making the title completely farmable. Your excuse is that RA is down to luck. No, it's not. It's down to the syncers, player skill/knowledge/awareness/adaptation and also the powercreep of skills. Fix the sync problem and everyone will get a decent chance of winning - not to mention a random set up - but that chance will be down to player skill. There is no chance that Anet will dumb down skills just for 4v4 balance, they have never cared for that at all (Nuking TA).
You know , i think it has been said and explained lot of times but syncing is just a minor thing upon RA....
You can't say the arena doesn't rely on luck since it's called RANDOM arena lol....Even some good guy could get all day no healer against healer , bad team ups constantly , etc and never being able to get 5 consec or more.

Like i said , it was cool in the past because there weren't builds that rolled your team in 10 sec , even if you had 0 heal or cond remove at all , you could still do stuff.... Now , what you want to do against , for example , bsurge + necro + grenth + monk ( a team that you often have to fight ) with no healer??

I'm sorry to say this but if you believe RA is ONLY about player skill and knowledge , i advice you to go play RA a few days as warrior or sin then to come back...
Missing HB is offline  
Old Apr 11, 2011, 08:09 AM // 08:09   #55
Forge Runner
 
urania's Avatar
 
Join Date: Apr 2006
Guild: vD
Profession: Mo/
Default

Glad title has been watered down enough, if you want HA point style - go HA.
Moreover, a shithole like RA aka Retards' Arena doesnt deserve ANY titles whatsoever and never really did either - infested with griefers, le horribles, synchers, scrubs and more le horribles, IT ought be removed instead of TA. Especially after the district merge.
So cut the crap with your trash ideas. If anything, lock the title like in Commander title's case or return it back to 1 point per 10 wins. There's enough trash running around with their RAed g8+ now already.
Fkn pve'ers crying for such a change make me wanna genocide them, along with the rest of retarded RA player base.

Last edited by urania; Apr 11, 2011 at 08:18 AM // 08:18..
urania is offline  
Old Apr 11, 2011, 08:48 AM // 08:48   #56
Furnace Stoker
 
Coast's Avatar
 
Join Date: Jul 2006
Location: Belgium
Guild: Whats Going On [sup]
Profession: Mo/
Default

remove ra imo, not trolling
Coast is offline  
Old Apr 11, 2011, 11:41 AM // 11:41   #57
Wilds Pathfinder
 
Fate Crusher's Avatar
 
Join Date: Sep 2006
Location: Pie-land
Guild: Warlords Of The Underworld [WoTU]
Profession: Mo/
Default

Quote:
Originally Posted by Missing HB View Post
You know , i think it has been said and explained lot of times but syncing is just a minor thing upon RA....
You can't say the arena doesn't rely on luck since it's called RANDOM arena lol....Even some good guy could get all day no healer against healer , bad team ups constantly , etc and never being able to get 5 consec or more.

Like i said , it was cool in the past because there weren't builds that rolled your team in 10 sec , even if you had 0 heal or cond remove at all , you could still do stuff.... Now , what you want to do against , for example , bsurge + necro + grenth + monk ( a team that you often have to fight ) with no healer??

I'm sorry to say this but if you believe RA is ONLY about player skill and knowledge , i advice you to go play RA a few days as warrior or sin then to come back...
People are living in a bubble if they think manipulating the order of entering is only a minor issue. During prime time, I'd say there would be about 20-30 players trying to sync, probably more. The affect of this is potentially manipulating up to 7 matches, and also ruining the chances of 20-30 players trying to play RA honestly.

Yes, I'm fully aware of when I'm having a bad day in RA, but it's never completely hopeless.
I've been in RA for a long time, and TA before that. I know what works and I only play builds that control matches. Mostly monk, but you could see me playing Mesmer (the strong kind -pd,pb), ranger or warrior(mostly coward). All of which I can use to control the match and ultimately upset several "strong" teams. There's no need to explain any of this and I hope everyone is knowledgeable enough to agree that it works.

So... Your argument for making the title easier is still non-existent. rambling on about how hard it is to string together 5 wins is quite pathetic. To ask to get a point and multiply the goals by X is crazy and doesn't project player skill but, as i've said already, how many times that person's pressed "Enter Battle". Possibly, resigning will become even quicker if players notice that they won't win/get a glad point, they will resign and try to enter in ASAP. This is farming, goddammit.

I'm not going to bother to post anymore, clearly some players have a warped sense of achievement.
Fate Crusher is offline  
Old Apr 11, 2011, 11:51 AM // 11:51   #58
Academy Page
 
Join Date: Feb 2011
Location: GMT+1
Profession: E/
Default

Quote:
Originally Posted by Fate Crusher View Post
So... Your argument for making the title easier is still non-existent. rambling on about how hard it is to string together 5 wins is quite pathetic. To ask to get a point and multiply the goals by X is crazy and doesn't project player skill but, as i've said already, how many times that person's pressed "Enter Battle". Possibly, resigning will become even quicker if players notice that they won't win/get a glad point, they will resign and try to enter in ASAP. This is farming, goddammit.
Because RA is clearly about player skill
Wannagotoheaven is offline  
Old Apr 11, 2011, 12:56 PM // 12:56   #59
Wilds Pathfinder
 
Fate Crusher's Avatar
 
Join Date: Sep 2006
Location: Pie-land
Guild: Warlords Of The Underworld [WoTU]
Profession: Mo/
Default

Quote:
Originally Posted by Wannagotoheaven View Post
Because RA is clearly about player skill
PvP is clearly about player skill, no matter how bad that skill is.

Next time, troll properly and somewhere else.
Fate Crusher is offline  
Old Apr 11, 2011, 01:18 PM // 13:18   #60
Jungle Guide
 
Lithril Ashwalker's Avatar
 
Join Date: Dec 2008
Location: Alabama
Profession: A/
Default

Quote:
Originally Posted by Swingline View Post
Obviously you have not played RA enough. Its like aga said, 95% of RA is luck. The reason is players leave constantly even with a 15 minute debuff, most of the time there are 1-2 morons in your group and there is nothing more anet can do with sync teams atm because of the format of the title points. The best option is make RA give 1 glad point per win. With 1 point per win all of the above becomes less painful. The way RA is now I should be getting lucky points for getting 5 consecutive matches.
totally agree
Lithril Ashwalker is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:06 AM // 04:06.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("